Libros importados con hasta 40% OFF + Envío gratis a todo USA  Ver más

menú

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game (en Inglés)
Formato
Libro Físico
Idioma
Inglés
N° páginas
330
Encuadernación
Tapa Blanda
Dimensiones
23.5 x 19.1 x 1.8 cm
Peso
0.57 kg.
ISBN13
9781801816021

Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game (en Inglés)

Kumsal Obuz (Autor) · Packt Publishing · Tapa Blanda

Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game (en Inglés) - Obuz, Kumsal

Libro Físico

$ 35.36

$ 41.99

Ahorras: $ 6.63

16% descuento
  • Estado: Nuevo
Se enviará desde nuestra bodega entre el Martes 14 de Mayo y el Miércoles 15 de Mayo.
Lo recibirás en cualquier lugar de Estados Unidos entre 1 y 3 días hábiles luego del envío.

Reseña del libro "Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game (en Inglés)"

Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic gamesKey Features: Learn how to create, rig, and animate 3D low-poly models in BlenderDiscover the 3D workflow of Godot Engine and understand how to enhance your modelsUse modeling and game design skills to create a dynamic point-and-click gameBook Description: Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.What You Will Learn: Discover what low-poly modeling is and why it mattersUnderstand how to use materials, shaders, and textures in your modelsExplore how to render and animate a scene in BlenderFocus on how to export Blender assets and import them into GodotUse 3D low-poly models in Godot to create fun gamesDesign a dynamic and easy-to-navigate game worldExplore how to interact with the game via interfacesUnderstand how to export your game for WindowsWho this book is for: This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.

Opiniones del libro

Ver más opiniones de clientes
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes