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portada Android Ndk: Beginner's Guide - Second Edition (en Inglés)
Formato
Libro Físico
Año
2015
Idioma
Inglés
N° páginas
494
Encuadernación
Tapa Blanda
ISBN13
9781783989645
N° edición
2

Android Ndk: Beginner's Guide - Second Edition (en Inglés)

Sylvain Ratabouil (Autor) · Packt Publishing · Tapa Blanda

Android Ndk: Beginner's Guide - Second Edition (en Inglés) - Sylvain Ratabouil

Libro Físico

$ 46.31

$ 54.99

Ahorras: $ 8.68

16% descuento
  • Estado: Nuevo
Se enviará desde nuestra bodega entre el Lunes 03 de Junio y el Martes 04 de Junio.
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Reseña del libro "Android Ndk: Beginner's Guide - Second Edition (en Inglés)"

Discover the native side of Android and inject the power of C/C++ in your applications About This BookCreate high performance mobile applications with C/C++ and integrate with JavaExploit advanced Android features such as graphics, sound, input, and sensingPort and reuse your own or third-party libraries from the prolific C/C++ ecosystemWho This Book Is ForAre you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn't want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you've answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.What You Will Learn Build your first Android native project from scratch Communicate with Java through Java Native Interfaces Learn the key design intricacies of creating a native OpenGL ES 2.0 graphics application Initialize, play, and record sound and music with OpenSL ES Handle input events and sensors to create different interaction types Port an existing library on Android by compiling most common C++ frameworks on Android Interface and optimize the existing code with RenderScript Combine graphics, sound, input, sensors, and physics in your application In DetailAndroid NDK is all about injecting high-performance and portable code into your mobile apps by exploiting the maximum speed of the device they run on.This book will show you how to create C/C++-enabled mobile applications and integrate them with Java. The books starts with teaching you how to access native API and port libraries used in some of the most successful Android applications. Next, you will move on to create a real native application project through the complete implementation of a native API and porting existing third-party libraries. Moving forward, you will learn how to access the keyboard and input peripherals and read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as RenderScript.

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La encuadernación de esta edición es Tapa Blanda.

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